Monday, 9 April 2012

APPLY LIGHTS INTO SCENES

Applying lights is easy but making them work well and fit perfectly on the scene is way too hard. I focus on the ambiance and angle of lights. (The video file is too large to upload, but doesn't matter there are just fixed lights, not much movements)

Screenshots :







Thursday, 5 April 2012

MORE TRIALS! (Research on Camera as well)

All the previous works don't have the ground for it. To be more realistic, I tried to put a plane into. So I tried to fix it to bounce more properly and to work perfectly.

Comment : With the plane, the scene is much more better, deeper and felt more realistic

CAMERA WORK
All I've learned from the tutorials at school are much useful. I did try to look up on google but the camera work tutorial doesn't show that much useful. The tutor showed me how to work with cameras, animate them and even apply motion path for cameras. I open a new scene to figure out the way to work on camera.

TRIAL SHATTERING THE GLASS

I think the hardest part for my project I was working on was this one - shattering the glass ball. I looked up around on google, learnt some.
First trial) Shatter built-in Maya

Outcome :
 Got bored little bit, I know it's too rush to put the light in the first stage of the process but why not trying out ..
Shattering glass ball applied light

TRY, TRY AND TRY!

Then I started my idea, so I tried melting the ball...
Comment : I tried Squash deformer and Wave to make this, the effect is totally fine. I like it.

Try to combine both.  (bouncing then melting)

Combining with Bend deformer, I created the next step for scene... Everything was going well (even took me 4-5 hours already). Actually I failed a lot but still tried to upload some of my succeeds.


Comment : The outcome is magnificent, love the way how it moves (luckily I got there), but still need some sudden movements to make it more dramatic.

Comment : Throw up in the air, twisting around combining with bend and squash...! This is my 5,6th trials of this type of twisting scene... This one is pleasant...!

FIRST EXPERIMENT EVER!

I tried to make a bouncing from what I've learnt from the class (graph editor, keyframes...
Comment : Just one ball, not good enough but yeah, that's a good try I would say.
Here some fixed with graph editor
 

3 WORDS LEADING MY DESIGN

I made up my mind, what should I do next? The question is simple, but the answer is not... So I chose three words to lead my mind :
1 noun : waves
1 adjective : flexible
1 verb : twist

INSPIRATIONS

The video Nokta's showed in class I did watch 2 years ago and it was way way awesome. I love that video so much. I got inspired some movements and the fluid forms from the clip.




Also the very cool videocopilot.com website made an ad for their own new app on iphone so-called DEMOOON - CAM! Here the full video (Have fun watching it)



But why I brought it up here, because the part when the glass ball shattering... Yes, that's it... The ball brake into pieces in very slow motion and one piece in the "thousands of pieces" throw right into the cam, make a hyper close-up scene, etc..

On videoCopilot they also have the tutorial for the shattering ball... I have learnt from it but not much (I will consider this later)

http://www.videocopilot.net/tutorials/epic_shatter/